[HEADER(is_skippable=true, is_autoable=false)] 莱塔尼亚2.0变奏教学_d [PopupDialog(dialogHead="$avatar_kroos", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 咦,我好像不小心打到了什么东西——啊!它亮起来了! [Tutorial(focusX=220, focusY=115, focusWidth=170, focusHeight=170, anchor="Center",\ animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_pianst", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 这是维持音律和谐的调谐节点,受到<@tu.kw>一定次数的攻击就会被我们控制。 [Tutorial(focusX=260, focusY=-60, focusWidth=170, focusHeight=170, anchor="Center",\ animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_pianst", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 如果我们能够控制周围<@tu.kw>所有的节点,就能够由此进行大范围的调谐,<@tu.kw>改变这一整片区域的<@tu.kw>乐曲,干扰敌人的进攻!